The Typhon Pact miniseries’ second instalment is a Titan novel in all but name. Cut of the same cloth as the preceding six stand-alone Titan books and penned by one of its creators, Michael A Martin, this volume picks up right where Synthesis left off. The fact that its antagonists, the Gorn, are members of the Typhon Pact is the book’s only tie to what is starting to look very much like the loosest of story arcs.
Particularly when measured against the much more dynamic Zero Sum Game, Seize the Fire is a bloated, dawdling affair. Whereas David Mack’s Breen thriller borrowed elements from the James Bond series and repackaged them for the Star Trek universe, Martin’s Gorn gambit simply borrows elements from a few Star Trek movies (even the Titan crew have to point out that the ecosculptor co-opted by the Gorn is exactly like the Genesis Device, and that the fate of the Gorn warrior caste’s crècheworld is the same as that which befell the Klingon moon Praxis) and raises the stakes a little, as the Gorn plan to terraform an already-inhabited (but pre-first contact, “hands-off”) planet to use as a new hatchery for their moribund warriors. The plot is therefore carried as much by extensive deliberations on the interpretation of Starfleet’s Prime Directive as it is action or incident, which isn’t automatically a problem; the problem comes when the book is stretched to almost 500 pages. Even a neat plot twist around the half-way point wasn’t quite enough to keep me engaged.
What Martin does do very effectively though is provide an intriguing view of the Gorn Hegemony from the ground up; or, rather, the outside-in. Seize the Fire introduces us to the multi-caste society through its pirates and extremists lurking on the edge of their territory; even through one of its number who has been thrown overboard for showing conscience. Through this character, S’syrixx, Martin is able to convey just how similar to us the Gorn actually are, without losing sight of the innate, mutual fear and revulsion that both species struggle to overcome. Martin’s description of the terror and disgust inspired by the mammal Rry’kurr’s “fur” is almost worth the purchase price in itself. Almost.
Overall though, I think that most will find Seize the Fire too much work for too little reward. Unless you’re determined to follow every chapter of the Federrazsh’n vs Typhon Pact saga, no matter how remote or recycled, this is definitely one to skip over.